How To Cross-Compile Clang/LLVM using Clang/LLVM — LLVM 3.7 documentation

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# How To Cross-Compile Clang/LLVM using Clang/LLVM

## Introduction

This document contains information about building LLVM and Clang on host machine, targeting another platform.

For more information on how to use Clang as a cross-compiler, please check http://clang.llvm.org/docs/CrossCompilation.html.

TODO: Add MIPS and other platforms to this document.

## Cross-Compiling from x86_64 to ARM

In this use case, we’ll be using CMake and Ninja, on a Debian-based Linux system, cross-compiling from an x86_64 host (most Intel and AMD chips nowadays) to a hard-float ARM target (most ARM targets nowadays).

The packages you’ll need are:

> - `cmake`
> - `ninja-build` (from backports in Ubuntu)
> - `gcc-4.7-arm-linux-gnueabihf`
> - `gcc-4.7-multilib-arm-linux-gnueabihf`
> - `binutils-arm-linux-gnueabihf`
> - `libgcc1-armhf-cross`
> - `libsfgcc1-armhf-cross`
> - `libstdc++6-armhf-cross`
> - `libstdc++6-4.7-dev-armhf-cross`

### Configuring CMake

For more information on how to configure CMake for LLVM/Clang, see Building LLVM with CMake.

The CMake options you need to add are:
  - `-DCMAKE_CROSSCOMPILING=True`
  - `-DCMAKE_INSTALL_PREFIX=<install-dir>`
  - `-DLLVM_TABLEGEN=<path-to-host-bin>/llvm-tblgen`
  - `-DCLANG_TABLEGEN=<path-to-host-bin>/clang-tblgen`
  - `-DLLVM_DEFAULT_TARGET_TRIPLE=arm-linux-gnueabihf`
  - `-DLLVM_TARGET_ARCH=ARM`
  - `-DLLVM_TARGETS_TO_BUILD=ARM`
  - `-DCMAKE_CXX_FLAGS='-target armv7a-linux-gnueabihf -mcpu=cortex-a9 -I/usr/arm-linux-gnueabihf/include/c++/4.7.2/arm-linux-gnueabihf/ -I/usr/arm-linux-gnueabihf/include/ -mfloat-abi=hard -ccc-gcc-name arm-linux-gnueabihf-gcc'`

The TableGen options are required to compile it with the host compiler, so you’ll need to compile LLVM (or at least `llvm-tblgen`) to your host platform before you start. The CXX flags define the target, cpu (which defaults to `fpu=VFP3` with NEON), and forcing the hard-float ABI. If you’re using Clang as a cross-compiler, you will also have to set `-ccc-gcc-name`, to make sure it picks the correct linker.

Most of the time, what you want is to have a native compiler to the platform itself, but not others. It might not even be feasible to produce x86 binaries from ARM targets, so there’s no point in compiling all back-ends. For that reason, you should also set the `TARGETS_TO_BUILD` to only build the ARM back-end.

You must set the `CMAKE_INSTALL_PREFIX`, otherwise a `ninja install` will copy ARM binaries to your root filesystem, which is not what you want.

### Hacks

There are some bugs in current LLVM, which require some fiddling before running CMake:

1. If you’re using Clang as the cross-compiler, there is a problem in the LLVM ARM back-end that is producing absolute relocations on position-independent code (`R_ARM_THM_MOVW_ABS_NC`), so for now, you should disable PIC:

       -DLLVM_ENABLE_PIC=False

   This is not a problem, since Clang/LLVM libraries are statically linked anyway, it shouldn’t affect much.

2. The ARM libraries won’t be installed in your system, and possibly not easily installable anyway, so you’ll have to build/download them separately. But the CMake prepare step, which checks for dependencies, will check the host libraries, not the target ones.

   A quick way of getting the libraries is to download them from a distribution repository, like Debian (http://packages.debian.org/wheezy/), and download the missing libraries. Note that the `libXXX` will have the shared objects (`.so`) and the `libXXX-dev` will give you the headers and the static (`.a`) library. Just in case, download both.

   The ones you need for ARM are: `libtinfo`, `zlib1g`, `libxml2` and `liblzma`. In the Debian repository you’ll find downloads for all architectures.

   After you download and unpack all `.deb` packages, copy all `.so` and `.a` to a directory, make the appropriate symbolic links (if necessary), and add the relevant `-L` and `-I` paths to `-DCMAKE_CXX_FLAGS` above.

### Running CMake and Building

Finally, if you’re using your platform compiler, run:

>     $ cmake -G Ninja <source-dir> <options above>

If you’re using Clang as the cross-compiler, run:

>     $ CC='clang' CXX='clang++' cmake -G Ninja <source-dir> <options above>

If you have `clang`/`clang++` on the path, it should just work, and special Ninja files will be created in the build directory. I strongly suggest you to run `cmake` on a separate build directory, not inside the source tree.

To build, simply type:

>     $ ninja

It should automatically find out how many cores you have, what are the rules that needs building and will build the whole thing.

You can’t run `ninja check-all` on this tree because the created binaries are targeted to ARM, not x86_64.

### Installing and Using

After the LLVM/Clang has built successfully, you should install it via:

>     $ ninja install

which will create a sysroot on the install-dir. You can then tar that directory into a binary with the full triple name (for easy identification), like:

>     $ ln -sf <install-dir> arm-linux-gnueabihf-clang
>     $ tar zchf arm-linux-gnueabihf-clang.tar.gz arm-linux-gnueabihf-clang

If you copy that tarball to your target board, you’ll be able to use it for running the test-suite, for example. Follow the guidelines at http://llvm.org/docs/lnt/quickstart.html, unpack the tarball in the test directory, and use options:

>     $ ./sandbox/bin/python sandbox/bin/lnt runtest nt \
>         --sandbox sandbox \
>         --test-suite `pwd`/test-suite \
>         --cc `pwd`/arm-linux-gnueabihf-clang/bin/clang \
>         --cxx `pwd`/arm-linux-gnueabihf-clang/bin/clang++

Remember to add the `-jN` options to `lnt` to the number of CPUs on your board. Also, the path to your clang has to be absolute, so you’ll need the pwd trick above.

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